﻿package Message.Game
{
    import Framework.Serialize.*;

    public class SHalidom extends Object
    {
        public var halidomId:int;
        public var level:int;
        public var pieces:int;

        public function SHalidom()
        {
            return;
        }// end function

        public function __write(param1:SerializeStream) : void
        {
            param1.writeInt(this.halidomId);
            param1.writeInt(this.level);
            param1.writeInt(this.pieces);
            return;
        }// end function

        public function __read(param1:SerializeStream) : void
        {
            this.halidomId = param1.readInt();
            this.level = param1.readInt();
            this.pieces = param1.readInt();
            return;
        }// end function

    }
}
